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<img> element, or by setting the background of HTML elements using the background-image property. You can also construct graphics on-the-fly, or manipulate images after the fact. These articles provide insight into how you can accomplish this.2D Graphics
- Canvas
- The
<canvas>element provides APIs to draw 2D graphics using JavaScript. - SVG
- Scalable Vector Graphics (SVG) lets you use lines, curves, and other geometric shapes to render graphics. With vectors, you can create images that scale cleanly to any size.
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3D Graphics
- WebGL
- A guide to getting started with WebGL, the 3D graphics API for the Web. This technology lets you use standard OpenGL ES in web content.
Video
- Using HTML5 audio and video
- Embedding video and/or audio in a web page and controlling its playback.
- WebRTC
- The RTC in WebRTC stands for Real-Time Communications, a technology that enables audio/video streaming and data sharing between browser clients (peers).
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